SphereVariable.opCall

Fills the result array with random sphere variates using the provided random generator gen (or pointer to gen). (community summary)

  1. void opCall(G gen, T[] result)
  2. void opCall(G* gen, T[] result)
    struct SphereVariable(T)
    void
    opCall
    (
    G
    )
    (
    scope G* gen
    ,
    scope T[] result
    )
    if (
    isFloatingPoint!T
    )